THEY BURNED HIS IDENTITY. THEY FRAMED HIM FOR MURDER. THEY FORGOT WHAT HE DOES FOR A LIVING.
Elias Vance is an apex predator for the Intelligence Support Activity—a phantom who builds the doors that the CIA’s assaulters kick down. But when Vance puts a .338 Lapua Magnum round through a heavily guarded Russian oligarch in the heart of Istanbul, his extraction goes violently wrong. His telemetry dies. His handlers go silent. A burn sequence is initiated.
Disavowed by Washington and hunted by a massive, digitally coordinated dragnet, Vance realizes the assassination wasn't a sanctioned hit. It was a starting gun.
A shadowy syndicate known only as "The Architect" has weaponized the assassination to crash the global energy market, using the resulting billions to fund a devastating proxy strike on Europe’s remaining natural gas pipelines. Running the ground game is Julian Graves, a rogue Tier One British commando armed with a private army and a bespoke zero-day exploit that has completely blinded Western intelligence.
With Langley paralyzed by bureaucratic red tape and the European grid hours away from a catastrophic blackout, Vance is entirely off the grid. No satellite overwatch. No Quick Reaction Force. No rules of engagement.
Trapped in a hostile city, Vance must rely on the brutal, archaic analog tradecraft of a bygone era to breach a billion-dollar digital fortress. He is a man without a country, going to war against an invisible superpower with nothing but a battered pistol, a pocket full of untraceable cash, and a lethal threshold for violence.
In a modern war fought with algorithms and cyber-weapons, Elias Vance is about to remind the world that nothing stops a pulse faster than a piece of flying lead.
Perfect for fans of Jack Carr’s James Reece, Brad Thor’s Scot Harvath, and the iconic Mitch Rapp series. Double Tap delivers hyper-accurate tradecraft, relentless pacing, and a gritty, uncompromising look at the bleeding edge of modern shadow warfare.