Unity Animation Essentials: Bring your characters to life with the latest features of Unity and Mecanim

· Packt Publishing Ltd
2 reviews
Ebook
200
Pages
Tools

About this ebook

Key Features
    Book DescriptionThis book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.What you will learn
    • Understand the latest features of Unity 5 such as state machines, meshes, and animation graphs
    • Move, transform, and change objects over time using script files
    • Use the animation editor and curve tools
    • Import and configure externally created animations for use in Unity scenes
    • See how to link animations to C# script
    • Animate cameras and create a particle system
    • Produce sophisticated sprite animations for both 2D and 3D games
    • Apply more advanced workflows and techniques to refine character animations
    Who this book is for

    This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.

    Key Features Book DescriptionThis book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting i...

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    2 reviews

    About the author

    Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded 'Wax Lyrical Games' and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and artist. He has written 20 technical books on game development and presented fifteen video training courses. These cover gameplay programming, Unity development, 3D modelling, and animation. He has worked in game development education as a visiting lecturer for the National Film and Television School, as a lead teacher for Uppingham School, and as a senior lecturer at Teesside University.

    Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded 'Wax Lyrical Games' and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and ...

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