Unity 2018 By Example: Learn about game and virtual reality development by creating five engaging projects, Edition 2

· Packt Publishing Ltd
1 review
Ebook
484
Pages
Tools

About this ebook

Build exciting 2D/3D games and virtual reality applications with the help of hands-on examplesKey Features
  • Create five different types of games from scratch with Unity 2018
  • Import custom content into Unity from third-party tools such as Maya and Blender
  • Learn to build NPCs with artificial intelligent behavior.
Book DescriptionUnity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018. What you will learn
  • Understand core Unity concepts, such as game objects, components, and scenes
  • Study level-design techniques for building immersive and interesting worlds
  • Make functional games with C# scripting
  • Use the toolset creatively to build games with different themes and styles
  • Handle player controls and input functionality
  • Work with terrains and world-creation tools
  • Get to grips with making both 2D and 3D games
Who this book is for

You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#.

Build exciting 2D/3D games and virtual reality applications with the help of hands-on examplesKey Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelli...

Discover more

Ratings and reviews

1 review

About the author

Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded 'Wax Lyrical Games' and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and artist. He has written 20 technical books on game development and presented fifteen video training courses. These cover gameplay programming, Unity development, 3D modelling, and animation. He has worked in game development education as a visiting lecturer for the National Film and Television School, as a lead teacher for Uppingham School, and as a senior lecturer at Teesside University.

Alan Thorn is a multidisciplinary game developer, author, and educator with 16 years of industry experience. He makes games for PC desktop, mobile, and VR. He founded 'Wax Lyrical Games' and created the award-winning game Baron Wittard: Nemesis of Ragnarok, working as a designer, programmer, and ...

Rate this ebook

Tell us what you think.

Reading information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can listen to audiobooks purchased on Google Play using your computer's web browser.
eReaders and other devices
To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.